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natpix

Games · 6 min read

Gamification usually fails. Here's the exception.

Points and streaks are not mechanics. They're a scoreboard bolted to a chore.

Leo BarrosGame Director · 19 February 2026

Takeaways

  • Mechanics need real stakes, feedback and mastery.
  • If the activity isn't intrinsically interesting, add meaning first.
  • Playtest with the least motivated user you can find.

01

Streaks punish real life

A streak is a threat. It works for a fortnight and then it loses you the user permanently on the day they miss.

Points and streaks are a scoreboard bolted to a chore.

Leo Barros, Game Director

02

Tie progress to mastery

Progression should reflect capability gained, not sessions attended. That's the only version we've seen retain past week eight.

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