studio · est. 2018 · 24 people
Design without technology is decoration.
natpix is a multidisciplinary studio. Designers, engineers, marketers and game makers in the same room, working on the same problem, arguing productively. We take on fewer projects than we're asked to, and we stay long enough to see the numbers.
+178%
best recorded conversion lift
1.2M
game installs
-42%
average acquisition cost
120K
monthly active users served
principles
How we think.
Four rules we apply before anyone opens a canvas or an editor.
01
Evidence before taste
We look at analytics, tickets and recordings before we open a canvas. Taste decides the how, evidence decides the what.
02
One opinion per project
Three directions get explored, two get killed on purpose. Committees produce averages; we'd rather be right or wrong clearly.
03
Ship to learn
A staging URL from day three. Real content, real devices, real feedback long before a launch date is discussed.
04
Leave it maintainable
Tokens, tests and documentation are part of the deliverable. If your team can't change it without us, we failed.
people
Who you work with.
Small senior team. No layer of account managers between you and the makers.
Ines Marchetti
Managing Partner
Ex-consultancy. Reads contracts for fun.
- Strategy
- Scope
- Clients
Currently obsessed with Pricing models that don't punish good work.
Rhea Kapoor
Creative Director
Type first, everything else second.
- Art direction
- Type
- Systems
Currently obsessed with Variable fonts on slow connections.
Priya Nathan
Engineering Director
Believes boring infrastructure is a feature.
- Architecture
- Performance
- DX
Currently obsessed with Cutting build times in half. Again.
Sam Oduya
Head of Intelligence
Builds agents with very short leashes.
- Agents
- Automation
- Evals
Currently obsessed with Evaluation harnesses nobody wants to write.
Leo Barros
Game Director
Playtests everything, including the website.
- Mechanics
- Playtesting
- 3D
Currently obsessed with Tutorials that take under ninety seconds.
Dan Whitlock
Growth Lead
Will ask to see your support inbox.
- Acquisition
- CRO
- Analytics
Currently obsessed with Support inboxes as a research method.
history
Eight years, roughly.
A studio that grew a discipline at a time, never all at once.
2018
Two people, one contract
Founded around a single hospitality rebrand that turned into a booking platform.
2020
Engineering practice
Design stopped handing files over the wall. We started shipping the thing we drew.
2022
First game shipped
Arcadia proved that play mechanics belong in products, not only in stores.
2024
Intelligence team
Agents, automation and evaluation added as a discipline with its own rules.
2026
Four categories, one studio
Twenty-five capabilities reorganised around how clients actually buy.
rituals
How the week runs.
Monday teardown
Forty minutes pulling apart something we shipped, or somebody else did.
Friday playtest
Everything gets played, including the website. Newest hire drives.
Written decisions
Every significant choice gets a paragraph and a 'what would change our mind'.
No account layer
You talk to the people who design and build the work. Always.
engagement
What it's like to work with us.
01
Week one
Interviews, analytics teardown and a written problem statement you can argue with.
02
Every two weeks
A demo on a staging URL, a short written update, and the next two weeks scoped.
03
After launch
Instrumented against the metric agreed in week one, with a standing experiment backlog.
capability
Four categories.
Six creative worlds behind them, but this is the honest map.
- Build01
Digital Products
Websites, platforms and apps designed around the job people came to do.
- Websites
- Web Applications
- Mobile Applications
Explore → - Create02
Brand & Creative
Identity, campaigns and artwork built to survive a thumb moving at speed.
- Brand Identity
- Digital Advertising
- Social Creatives
Explore → - Grow03
Marketing & Growth
Acquisition and conversion work measured against revenue, not impressions.
- SEO
- SEM
- SMM
Explore → - Intelligence04
Technology
AI, games and infrastructure wired into the way the business actually runs.
- AI & Automation
- Game Development
- Interactive Experiences
Explore →
stack
What we build with.
TypeScript
React
Vue
Svelte
TanStack
Next.js
Remix
Astro
Tailwind CSS
shadcn/ui
Framer Motion
GSAP
Radix UI
Node
Next-gen edge runtimes
Python
Go
Rust
GraphQL
tRPC
Postgres
Supabase
MongoDB
Redis
Prisma
Drizzle
OpenAI
Anthropic
LangChain
Pinecone
n8n
Zapier
Unity
Unreal Engine
Godot
Three.js
WebGL
Blender
Figma
Sketch
Adobe XD
After Effects
Premiere Pro
Photoshop
Illustrator
DaVinci Resolve
- AWS
Cloudflare
Vercel
Netlify
Docker
Kubernetes
Terraform
GitHub Actions
GitLab CI
Playwright
Vitest
Cypress
Storybook
Vite
Stripe
Shopify
WordPress
Contentful
Sanity
Strapi
- Segment
Google Analytics
Mixpanel
Amplitude
Hotjar
Ahrefs
SEMrush
